Puzzle Game Flow Logic
November 24, 2018
Spent a few days building the flow logic for my puzzle game. Almost works... except for some very confused conflict markers near the end of the animation.
Any conflicting connections spawn an X particle and the tile keeps turning. The more I play with it (now that it's interactive), the more it feels like mixing the colors is the correct response. So one more trip through the drawing board during the code cleanup.